Indur Dawndeath - The Wizards - Limited - Middle Earth CCG / TCG
Indur Dawndeath - The Wizards - Limited - Middle Earth CCG / TCG
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Details:
Card Type: Hazard Creature
Rarity: Rare
Card Text: Unique. Nazgul (4th). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Indur Dawndeath becomes a short-event and makes any wounded character discard an item of his choice (but not a ring).
Set: The Wizards
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Card Type: Hazard Creature
Rarity: Rare
Card Text: Unique. Nazgul (4th). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Indur Dawndeath becomes a short-event and makes any wounded character discard an item of his choice (but not a ring).
Set: The Wizards