Long Dark Reach - Dark Minions - Middle Earth CCG / TCG
Long Dark Reach - Dark Minions - Middle Earth CCG / TCG
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Card Type: Hazard Event
Rarity: Rare
Card Text: Playable on a moving company with at least one Wilderness [w] in its site path if you have at least 10 cards in your play deck. Reveal the top seven cards of your play deck. One revealed Nazgul, Dragon, or a non-unique creature (your choice) immediately attacks the company (regardless of its playability requirements). The creature must be be playable in a region besides Coastal Sea [c]. If the creature could not normally be played on the company, modify its prowess by -4. Shuffle all unused cards and return them to the top of your play deck.
Set: Dark Minions