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No Way Forward - Dark Minions - Middle Earth CCG / TCG
No Way Forward - Dark Minions - Middle Earth CCG / TCG
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Card Type: Hazard Event
Rarity: Common
Card Text: Environment. The number of region cards that may be played by a moving company using region movement is reduced by one (two if Doors of Night is in play) to a minimum of two. This card is effective during each player's organization phase. Discard when any play deck is exhausted. Cannot be duplicated.
Set: Dark Minions
