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To Get You Away - Dark Minions - Middle Earth CCG / TCG

To Get You Away - Dark Minions - Middle Earth CCG / TCG

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Title
Card Type: Hazard Event

Rarity: Rare

Card Text: Tap an agent at target company's new site. Agent may attack not counting against hazard limit) during the movement/hazard phase. Attacker chooses defending characters. A successful strike doesn't wound the defending character, instead the character is taken prisoner at one of the agent's home site (attacker's choice, regardless of site's location) and the agent returns to the same site. Rescue-attack: Same race as agent-3 strikes with 8 prowess.

Set: Dark Minions
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